Changelog in v2.45 Update date: 02-27-2015
===============================================================Bug fixes & Improvements
- Increased a bigger range to detect the chains while trying to cut it with the bolt cutter.
- Fixed misplaced texture on ceiling (in IT-room)
- Fixed some bad placed props
- Highlighted bus door in route 2
- Improved nav meshes a bit
Sound Overhaul
- Increased the volume of some custom sounds
- Decreased AI Survivors's speech cooldown timer from 30s to 20s
- Deleted FX workaround and improved the I/O for AI Survivors
- Deleted FX workaround and improved the I/O for all "Scary Events"
- Deleted FX workaround and improved the I/O for alarm trap
- Tweaked and improved sounds for keypad
- Added interactive custom sounds for keycard readers
- Added interactive custom sounds for usable PCs
- Added interactive custom sounds for rollerdoors
- Added interactive sounds for all sliding doors
- Added interactive custom sound for preparing the ladder
- Added Interactive custom sound for putting down the toolbox
- Added custom sounds for the bus
- Highlighted, simplified and changed sound for lightswitches
- Changed button sound for generators and other devices
- Added custom sounds for rollerdoors
- Added pilot message sound for army radio
Gameplay changes
- Survivors are now able to force the teddy to trigger the scary event
- Zombies won't attack and avoid the window above the secretary (A great trap now)
- Decreased route 1 hold out time by 2 minutes.
- Increased survivors spawnpoints from 8 to 12
- Added a new msg when all lightspots are up and running as confirmation
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