Hi all! I have already rigged some stuff before, but it was a quick and dirty solution without any knowledge of why and how. Now that I have learned it from ground up I started to rig those unused models and did some dead poses! Some poses suggestions from Patriot and Reborn are in there too. The hardest one was the zombie with the busted head, but it is also my favourite one :) Here is my batch of dead bodies, enjoy:
Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts
Saturday, April 21, 2018
Friday, February 10, 2017
Ladder Guard
Welcome back! This time I made an interesting model which I haven't seen it in any game yet. The ladder guard was mentioned long time ago from a forum member in Contagion while I was working on my HotZ escape map. Due to the lack of skills and knowledge I couldn't create something like that, but now it's different. I have learned and improved a lot since my first successful project and I'm very happy with the current result:
This ladder guard will be very useful for blocking routes or creating optional accessible areas by unlocking the lock. My goal is to turn this map into a mod and it looks very promising so far! That's it for now. See you again next week!
This ladder guard will be very useful for blocking routes or creating optional accessible areas by unlocking the lock. My goal is to turn this map into a mod and it looks very promising so far! That's it for now. See you again next week!
Friday, February 3, 2017
Lock
This is a simple yet very detailed lock. The model is pretty low poly except for the ring, but only on this pic :) It will be useful for a later model that I'm working on atm. I'm slowly getting better at this and my workflow is faster than before. Yay!
Friday, January 27, 2017
Display Case
Here we go with another 3D model! A display case for my restaurant :D Everything is made from scratch. I just randomly make up a menu lol and setting the prices.
This display case has two models and the one with the lamp has two skins for on and off. It will be very useful when I create more skins for more variations to decorate some lonely walls :)
The model on the left side is rendered with Iray (a Render-Engine from Nvidia) and on the right side with Source Engine.
Friday, December 9, 2016
Let's chop some wood or... rotten flesh!
Good day sir! This handy tool will be used as a brand new weapon in TWZ. I have been learning 3D design and searched for a better workflow. So this time I textured the model with Substance Painter 2, a very useful program to create professional textures :) I hope you like it:
Saturday, May 21, 2016
Doors taped with warning tape
This was something on my to-do-list. This official model was seperated from a bigger model. I really like that tape, it reminds on those crime scenes that I watched on TV :)
You know... doors taped with warning tapes makes it more tense and creepy. So I decided to model something like that using the same texture from this warning tape:
Saturday, March 19, 2016
Gun Safe
Creating custom animation for Source Engine is much more complicated than I thought because I couldn't find much help on Youtube or with Google.
Some videos just explain how to port custom models to the Source Engine or using a different modelling programm.
Most of the information in Valve dev wiki requires an advanced understanding in animation.
I do got the animation to work last time but the collision model was messed up and I just didn't notice it :D So in this 2 weeks I worked on a gun safe.
Modelling is no problem but I wasted 3 days to figure out how to animate it right >.< When I was totally frustrated I finally asked Rectus for help!
He created a gun with custom animation not long ago so I could only pray that he may know a solution for this and thank god he did :)
He shared me a reference and I studied it and with a lot of trial and error I finally got the gun safe completely animated with 6 simple animations!
Friday, November 27, 2015
Modular Pipe System Set
Finally done with this set! Created with Blender and rendered in Source Engine. It is low poly, has a normal map and ambient occlusion :)
This will be very useful to create some nice objectives in the future :) Haven't done animation yet, but may include it later.
This will be very useful to create some nice objectives in the future :) Haven't done animation yet, but may include it later.
Saturday, October 3, 2015
Greeting Cards
I tried to use the lowest resolution for the textures since it takes too much space if I make everything in high resolution. I dropped everything together into one VMT file and luckily it works fine. A higher resolution texture was used on this rendered picture:
Thursday, September 17, 2015
TWZ Doors
This model took me quite a while to create it. 3 days for the textures and normalmap (still learning it) and 1 day to create the model and import it into the source engine.
Definitely worth the time! The walking dead fans will love it since it is based on the same doors in the hospital :D
If you look closer you can even see the fingerprints from the zombies!
If you look closer you can even see the fingerprints from the zombies!
Friday, August 28, 2015
EVP Recorder
This model was created for a game concept. I tried to make it as realistic as possible. It is an EVP Recorder for ghost hunting.
Friday, June 12, 2015
Monday, June 8, 2015
Donate Blood Poster
I tried to sculp something in Blender and created something that looks like a heart so I looked for more references for the final shape and this is the result :)
Could be useful for the hospital building so I created a generic poster for it.
Thursday, April 16, 2015
Bookcases
Finally done with the bookcases :O Packed everything into one texture manually was kinda time consuming. I need to find a better solution for this :X but at least it's done now.
I will replace it with the hotz bookcases since those models are from Counterstrike lol (Inferno map and CS:GO still used it)
Saturday, April 11, 2015
Generic books
Created some low-poly books :) Baked it with a high-poly one and modified the texture with Adobe Photoshop to create more variations.
Thursday, March 19, 2015
Suggestion Box
This time I tried it with the Cycles Render from Blender which looks really nice. I wanted to create a black metallic suggestion box and it took me a while to learn all the new stuff and to get the texture right. I think this is a very generic model which is useful on offices, schools and so on :)
Sunday, March 15, 2015
Picture for astronomic club
Created another model today yay! I'm getting better. Will use this prop for the astronomic club as decoration :)
Saturday, March 14, 2015
Infoboard
Haven't posted quite a while :/ Well, anyways I finally manage to create my first custom model for the source engine. A simple but nice infoboard! Big THANKS to Rectus who helped me out to port it to the source engine :3
This infoboard will replace the infoboard with the map from barlowesquare which is located in the mainhall :) Will try to create more stuff when I have the time.
Monday, February 2, 2015
Telescope
My first model, dunno why but some faces on the model looks much darker then the others which looks even worse in the rendering mode :(
So I may just scrap this one and do a simple one first.
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